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Sourcemod l4d2 save loadout
Sourcemod l4d2 save loadout








sourcemod l4d2 save loadout

sourcemod l4d2 save loadout

INFO: If all available player slots for the survivor team are unoccupied, let the bots wait for a given interval(default is 20 secs) until a player joins the survivor side. Delay Bots Starting Game" (1.1) by Mortiegama, Thraka, mi123645.Prevent ghost charges from happening in VS servers that handle more than 8 players. INFO: A fallback bug fix just in case the bug still exists(and apparently it still does but only in servers with too many duplicate class spawns in VS matches such as the ones in those detestably named servers if you know what I mean). INFO: Server-side animation fixes for survivors This plugin is also a simpler and more improved version compared to AFK and Join Team Commands (1.1). INFO: Fixes a bug where idle players are moved to the spectate team and are unable to resume play when there are more than 4 survivors. INFO: Adds a whole lot of commands to go idle or join a team. This is more of a fallback just in case a breakable door cannot break. INFO: Prevent breakable doors from surviving a tank punch.

Sourcemod l4d2 save loadout upgrade#

Upgrade packs will disappear only if all survivors pick up their fair share of incendiary or explosive ammo. INFO: Fixes a bug with weapon upgrade pack on servers more than 8 players. INFO: Return the sound of the shotgun when using thirdpersonshoulder mode! INFO: Precaching select models to prevent servers, that often use z_spawn, from crashing. INFO: Precaching the witch model to prevent server/client crashes on The Passing campaign(c6m1_riverbank) when trying to spawn a witch via z_spawn but this is not needed since there is another plugin( Model Precacher) that has more functionality and is more customizable. Optional/Alternate fixes for exploits/bugs L4D1 Survivors Melee Weapon model fix.










Sourcemod l4d2 save loadout